Dungeon Room Index: Tombs
Today I'm doing tombs. Graves, crypts, mausoleums, so on. Places where dead things are laid to rest. (Or in games like this, to guard their earthly spoils from would be grave robbers. It doesn't sound that restful to me...)
This is a classic staple, I think.
Here are the rooms:
Tombs (and other burial sites)
There are quite a surprising number of words for "place where a dead person is tucked away", so I'm going to start by running through those and providing definitions (summarized from Wikipedia):
- Grave: a location where a dead body is buried. (The emphasis seems to be on actual burial, like in the ground.)
- Tomb: any structurally enclosed internment space or burial chamber. (So probably the true catch-all for the style of resting places we'll cover here. Go me.)
- Crypt: a stone chamber beneath the floor of a church or other building. (May also contain relics, not necessarily the dead. Interesting that an above floor building seems to be an important companion feature.)
- Mausoleum: an external free standing building constructed as a monument to enclose a burial chamber. (Interestingly a "cenotaph" is a similar monument without the actual remains present. The more you know!)
- Sepulcher: psych, this is apparently just a Latin equivalent to the Greek-originating "tomb". But it sure is flavorful.
- Catacomb: man made underground passages used for religious purposes, especially burial. (In my mind this is "tight cramped corridors where raw corpses hang out in little wall alcoves".)
- Barrow: the technical term is "tumulus", and its basically a hill dug up over bodies. That's not nearly as gameable as the versions where open-air burial chambers are dug or buried into a hill.
Building blocks
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAzY0WXcui8SuiVi82XYgMHrNjtoY20XZse920QJEPeaTL9dQsjMs-4RQxatmoJJDS-e3LcNebGfz8QwMc74lkMvMZSsN5CFGmitMEsase1LqtOkliFwMtb3d2pCdIgssjcPss67xk6JKWWWQJq6FUeyIn96cHuvfYhClNopDi4cnEAj9h7PrAc-d3jpQp/s320/coffins.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis1A340Aw-egx6bicYHSg96uWPAtXQ50sRU-89A04lQhgYZ8iNN6XdvOwaJkYJ0bRzqc_VUN0gg0cMhyphenhyphenbtxHKc2GDNjNvlsA0-3bayUSnzgbfCRBTLbjSdgB8h_HOlZJAnehaIzjoNRSjl7Cz54VV1S6QZjyuoNbe1dLd7u55CLOEwnsgsK2R_XGsyEc3U/s320/comfort.jpg)
Room Notes
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ5RNqsMZ7GCUcmpjDhkHEafs9wXjzIvr2EQhtHDzFiGnLOL56U-AQyi9BF-nWh9aVV2qEQMyhQAJ2tpcgMdVWJkeaV5eXG_nKJ7pittFGzw8QXV_GA4pqBDBmES7XO8YfX_0nXfuu69GA1_cQnH-Rb0Sz3Ei_40Dc8g2Eik4JUqaikYWM50aqVacnKNx6/s320/simple.jpg)
I would also hope that if a sarcophagus is going to be this lonely that the being entombed must be somewhat important.
Embalming rooms A common auxiliary room for crypts is an embalming room! A table, jars of embalming fluids and shelves of other embalming tools. Perhaps removed organs are kept nearby in canopic jars. It's a nice change of pace from room after room of coffins in various arrangements.
Wall crypts
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0WPZ4RfNjEN8RkbezehQ6Cbk2Q6wiR0HcTo6_rTd5h9mmO6ByBI9IHw4geYr6s-2Kg5bhtzLrFUZmj3Y1EZ0zT0FkGJ5wkX4rjY2OMYUPe-EcZkMH2OT6htOCW1zRlsNxF3nx0eOrwGLczbVE9bOrP5Y2VXNOkexIf7aOxGMOXDU3CAKtF27-JtVV49pL/w176-h200/wall1.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifCb-c8UyFhDF6eRd0uM-OLIqdxqCayDQn7TuRgtXatYvNovgsHw41181HI2vf6cIaHV3tKJlYtBVmytTg2TutI0JGVkplwbnorBRlZ7WZCsuKSs4mg2bIg1uEL0zL2_IaiGZThpwViNQ9o1_Hj8PDT0tBQKDlnMw09USyLEx6tH5akKPq6um0bhwiAbrY/w185-h200/wall2.jpg)
Prominence
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4U_2BzQkWI4acJaAwVBfTlDppDBNLXwNW09i4MY-qWr3lnun1Nhe9xC8x2lhgno7LyNDdjW7zrKH8IUI-ECX7TF85lOA9-s7lXlU4JxoRFjC9wxI3lJ0X3503EBoMOiNCJi_o__ZqAYG2WRDUkHWj7p-o4oNf1srDH9U90SjJNv4C8B7Qy01lsz6O06Nz/w171-h200/prominence1.jpg)
I imagin this particular coffin is to some lord who wished to be buried surrounded by his favorite servants; their tombs are befitting of their station, but he honored them nonetheless by their proximity to his own grave. Of course, he had them all killed on his death, and they are bound to him still; they might take very kindly to someone freeing them from their service, but they are bound to prevent such an attempt in the meantime.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFfj0yNVTn38-T8MBv-3pn_Z8Hkd-NCsERtA3vsv2pnJr8qsyktAZje-jaafKanmxa20mDtxur0SZd-Oy3-xAmG07ay8esq3x9enWlMLFjmjNeSrPv5Vl6CD_pPswPi-Rp_g1uPV4tLQiqYngRoBVSir_Vw_9lvEMlFfkYpbdnh90Z6IWIKGF3845rHKFw/w200-h195/prominence2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeClWzXmQs8N3gH0NNA3ulBeLKDXrt10P5lLy26X1MZeApHKnLV4nl7k5Zgm9LENrPTXcgivtGFUKIonGTiq6dKs_F09ROxWULYYfBie27TMvm37h7VjZ8aJJno7Sg9qbchu-mrdeB1xNNKoNl8FpJi1FnGhuOHe5F6vrc6pCcBf3QyEe5UX2UMzReWoes/w158-h200/prominence8.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGPkMVkqVRzcVFRqLbp-8EfJpxDJFR7RvOdSPJ5OBo6Eb5DdsgocKQ3KEddi41XZj7XuSs61Yp3u4oS5HOA0FmPBTtHkkNUyV3Q7hgMicoEi74jdIOgB7UrheJ_f2PZYiSliSeazpq076g8E2O7-9VcxpeZ7xD4pzbkA-o5BBQlACc9_prH0bdwf4on441/s320/prominence9.jpg)
This layout is very similar to one I used in Great Halls and Shrines. I'm sure I'll use it again; it's just such a good pattern. However, if I were to do this particular room again I think I'd try for a version that makes the room rounder, and places the statue and it's tomb in the middle to mix things up.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg22nAzUc-o8rWUsuDRKDRALOmNYgwUEN56Zd-J8_SNnSFSf9SGJrg883esD_Sr-unCaPKxbQpu85HSjY_7S23jYWbY3M8G38T_68L0IlvT8fP7gfFIo-rXYT0aA-zzRj2VtKm5GGOlDsuW-dua6sRykB81vjzMRkFuqrnoOh4IxdtBsBYmqcjJMG36TuI3/w200-h181/prominence7.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFZhEcKNZhh1-NhwnsrmgtOHCwD3WxQ-6-3drdJiYM9R8xbH_MDTkHO4o6BGubKofEiS3a3VCmqn3n9msGcIXbpWrv3PTqj4B0HwhevL4lxyAkquYf7AZtEAYT1pk4O8LB4J-bysAE_dTC5UEjsO-Ey-pn2eqXPpLWJ_zVgdTkTSF4ulC3-FvRWijwPtaz/w191-h200/prominence6.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhxDqtxhS_Uh4-K_0iYCb_OxM_aIZuCUg3919oaXSRmn7T9sULILIkRnxI6bo6vdum8YuTqw6C97pTatMK6Xr3RmLjHxjo2jtWU-0zSb7cdJJTxf-gcUzsZ_6zNlU-xTdPmvFf_uknUR2kGscYQ5OH920qnigLBHiYt-WHYRQNjB0oYt2Y41TRIms32KM_/w198-h320/prominence5.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_bAgX26aJgIqGJ5IzjvhBRgdyxpzYLc8KX1snE0B0dcd3VxajlQASZd98pdGS5K7hHbWILbJl8RFUlMKfzDY_wxsTbpLA1Yn0GP5y_r_lNH52abKvcnac-RStAeFK5aLpDCypKNJ6j9MZSRiRFzKFCOx0-1f9ADztUq5dx1r0PWlgnfVsnZcb6Vf4rqkc/w146-h200/prominence4.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirSGAqK-XwoUBeTFsnXQz5CYxryE3xFuUniMFg80CKahYED4fS-uycIkEkN4C-1GJuj6oi62cu-CVUCUu1wkF-l90ToXHmzGDyjbXaIZsyAvlcvPmQjzuFweiATSB72mpnixxKzsKS-FAUGWr1VX81OlaJPY7dWF8zAQ3JJDUI6HBGt-_CBFvyp_5AXfp7/w99-h200/prominence3.jpg)
Mass graves and "graveyards" The opposite of respect; bodies were tossed haphazardly into a heap, and now it's just a massive tangled pile of bones. Alternatively, look up "excarnation": perhaps this isn't a show of disrespect at all; instead, this is pre-burial process for cleaning the bones (...by letting something come along and eat the flesh off of them!)
The other opposite of "prominence" is for each tomb to be of apparently equal importance. Of course, once I drew the first one I thought "but what if the tombs just kept going in this looong chamber?" With enough, you could feasibly make a cool puzzle that amounts to basically figuring out which tomb in the "grid" holds something special. (The correct "coordinates" are hidden elsewhere in the dungeon.)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKd1x-QnZfbv3JkKiC4Yl94wmHs-ybOoY1gIG5xcqH8xR7D3RRe9_VxNpdjugXuWgOqgNOIGcS_RWHv7bU1t0anGDu70LkAB-jmovGD1XXy-6yVyenCJmo9Bu8RqJVyoiNYzwxVxWPtRGJmWDmGzUwVQ7QQvJqXrlLjPAgaH-NQ-CNAKqNZPcfrhBO3dBV/w159-h200/mass6.jpg)
These subterranean dwellers place their forebears bones into short tunnels in terraced chambers. Perhaps one of these is actually a secret tunnel or the layer of something gross. (I'm thinking back to that Wall of Doors from the Entrances post.)
Traps
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhopwH4WqBOztYGLRuP-NQrFa_RY47DmdSGeSU70E7MqreVByRyAAJwCbnh5FZLNh_DnbwORZpQ8TaetACwiien2cQ_MwsCIIK5HfX9QcjBP8ItQHa1YClpxyIo5sah8EO1HAXy0u5p3NQmNNj2a8jnOUj77gboWam0cNkDuNN86g490RV7o1R-WZ3AOue1/w200-h199/trap1.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjzsMT4AHIgBrhrOEr5IhDRGUonz8s2dQkHvngbLmiayfnKh3yyFzcBEdtpOlW2orJpNpocmJHFzdEOy4L3KhGTFvppzhgFSyV7-2UXqefybwnDDND4X-Sl6C7vD_F5-Wji9e80Z1LSC1oeVh-ZbG6CFBVYpSUZz_cIcF82zwJ1h1Rw0FZZCps_TmsLicY/w640-h253/trap2.jpg)
I also like hiding another exit within one of the adjacent rooms. If there are enough rooms, and something important to distract them, players may skip searching adjoining rooms; but if they're thorough they may just find a useful passage!
Miscellaneous
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcvvS_yHuRTgxGv2ovhtDHJ5R3Ql5aXXJ9Fmyi6KwUynDNlCCWFawRj5gFX3gJi8u_hcEmNm-EJ39VXuPaXe7C99qaAoGkzFgh06fOJ8ABI2qijfhRw0nP6gG9ZWoPLyZYlNARohOjVUMZvzKJObPfWktNcrQuS9spq4fNlmzXGB9cB81gzsEyxOS5RTgm/w200-h195/misc1.jpg)
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Bonus 1: Unexpected things to find in a coffin
I feel I've skimped on you recently, so here are a few inspiring ideas for unusual things to find inside a coffin other than yet another dessicated corpse:
- A fresh corpse. Yes, yes; what a twist! How did that get in here, and who killed them?...
- A secret descending stair. This feels like a classic; it's such a great discovery, and has a great ominous air to it.
- An ooze. At least technically speaking; what I imagine is more like a black-tar-plague-ooze. Something that gives off "this tomb is very cursed" vibes. But a run of the mill ooze is cool, too.
- An animal skeleton. Particularly if it's an unusual animal; something rare or predatory or mutated perhaps.
- Just water/acid. In my head it's a common and totally reasonable fantasy thing for water left for a millennia to become acidic (and dramatically so, because rule-of-cool), but ya they put water in this tomb. What does that mean? I hope it doesn't have a corpse melted in it. Ewww.
- A solitary weapon or totem. Instead of a body its a keepsake of a person. Maybe resting atop that person's ashes or something.
- A construct. Like a robot or a magic-stone/wood-automaton, or just something clearly humanoid, artificial, and apparently dead (whatever that means for a creation of this sort)
- A hive. I love bugs. This maybe shouldn't defy explanation too much, but it's just so unsettling in my mind to flip that coffin lid and have something swarm out because it's nice safe box-home was disturbed.
- A vagrant or cultist. I'm spoiling the next section a bit, but ya what a twist, right? You open a coffin and someone fully alive is chilling inside!
- Empty--save for a note. A well known grave robber taunts you for making it here second. How annoying!
Bonus 2: Unexpected tomb denizens
In a similar vein, because your classic skeletons and ghouls can sometimes feel so pedestrian, here are some ideas for alternative creatures you might encounter in a tomb:
- Bone Golems. It's not humanoid, it's a tumbling ball of bones, or perhaps bones reassembled from multiple skeletons into something entirely inhuman, like a gross bone spider.
- Ash Specters. Why use a ghost when the literal ashes of the dead could be rising from their urns and taking shape?
- Living Organs. Y'know those canopic jars where they stored the organs of people during the embalming process? Well, the organs like to move. And if you disturb them they'll wrap their arteries, or intestines, or whatever around your throat, or spew acid, or something else gross.
- Grave Beetles. Swarms and swarms of shiny black beetles that feed on flesh, rotting or otherwise (remember those horrifying flesh eating scarab beetles from The Mummy?). They hibernate or lay their eggs and die when food is scarce, then wake from the sweat and pheromones of living creatures. (This could be a fun ticking time-bomb if they have to hatch and rapidly mature to be a threat)
- Death Cultists. They live down here. They worship death. They only come out to eat, but the worst of them actually sleep in tombs and become undead themselves by way of dark rituals.
- Anguished Souls. Less ghost and more angry shadowy personification of regret who's miserable and wants you to be miserable, too, and their favorite thing to do is to throw themselves onto torches, snuffing out all light, literal or metaphorical.
- Skeleton Caretaker. Maybe I'm cheating; I've alluded to this before, but just so funny to me I have to repeat it: there's a skeleton in the dungeon who just sweeps up after scuffles. It's very sarcastic, and it has a nice little leather bag where it keeps a wet tongue and vocal cords that it shoves into it's throat then it needs to tell off the fleshies.
Continue to love this series
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