Dungeon Room Index: Courtyards
Courtyards, gardens, and training grounds--"relaxed" open spaces, often centralized and well connected to other dungeon spaces, rather than terminal rooms tucked in a corner. Here are the rooms: Getting a breath of fresh air First, let's address the "vibe" of this category. To my mind, a courtyard is essentially a large, open space that doesn't necessarily have a specific utility. When I think of courtyards, I think of spaces that are almost contemplative in their use--you go and sit for a while or walk around. They break up the floorplan and provide interesting entryways or crossings. "Gardens" are kind of this amped up even further with the additional angle of cultivated things, and stuff like training grounds are kind of adjacently relevant just because I've seen too many training scenes set in courtyards or something like that. I dunno, it feels right. *shrug* So that's where this is coming from. A...