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Dungeon Room Index: Preservation Rooms

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Preservation rooms! The places where things are kept safe, for their value, or simply for their future utility. Here are the rooms: Saving stuff for later The basic gist of a "preservation room" is storing stuff. However, throughout this series we've dipped into that idea in many ways: Armories  store armor and weapons; Libraries store books and similar things; Food Rooms included various kinds of food storage; Galleries included museum like spaces... we could go on, but calling Tombs "storage for dead stuff" is verging on silly. What that leaves us is actually quite appropriate in the context of dungeons: we haven't really talked about storing valuables . Given that dungeons--classically speaking--are places where you find treasure (in all its forms), it only makes sense that you'd wander into some kind of vault or treasury. At least sometimes. Of course, that's not all we could place in this c...

Dungeon Room Index: Lairs

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Places where powerful monsters make their home, keep their treasure, or fall back to for safety. Here are the rooms, (but the notes are a little more important than usual for this one): The Lair of the Beast This entry is a little different; it's not too hard to talk about " Libraries " and make a bunch of rooms with really thematically consistent elements, but Lairs require a different approach because the only way you can understand how to build a Lair is by understanding what kind of creature's Lair it  is . So, for these rooms, I took a look at the  Cairn Bestiary  and chose one or two monsters from each category. From there, my process is pretty easy to replicate: consider what a monster's Lair is  for ;   it's not just a place that this thing sleeps; it's also a place of  safety . That means that a monster's Lair should be a place that the creature has chosen--or created--to  amplify their strength s, and to  mitigate their weaknesses. ...