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Dungeon Room Index: Sewers and Water Rooms

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Sewers! And other watery places. At the very beginning of this series I specifically called out water and how I think it can elevate a dungeon. Today, I hope to vindicate that idea. Here are the rooms: ...and this sneaky devil that I missed on my first pass transcribing my rough notes Sewers as a category I  love  sewer dungeons.  I think there are a few broad archetypes for dungeons out there: "cave" , "prison" , "tomb" --many of the room types I've covered so far can readily be expanded into a whole dungeon concept. (Some more readily than others--I'll be impressed if you can make "kitchens" into an entire megadungeon.) For many of those, I think when you pick the broad archetype you can readily come up with actual rooms  to stitch together (even if there are just a lot of rooms with more coffins in them).  I think sewers, on the other hand, are kind of the opposite: I don't really think of a "room" when I think of sewer...