Dungeon Room Index: Lairs
Places where powerful monsters make their home, keep their treasure, or fall back to for safety. Here are the rooms, (but the notes are a little more important than usual for this one): The Lair of the Beast This entry is a little different; it's not too hard to talk about " Libraries " and make a bunch of rooms with really thematically consistent elements, but Lairs require a different approach because the only way you can understand how to build a Lair is by understanding what kind of creature's Lair it is . So, for these rooms, I took a look at the Cairn Bestiary and chose one or two monsters from each category. From there, my process is pretty easy to replicate: consider what a monster's Lair is for ; it's not just a place that this thing sleeps; it's also a place of safety . That means that a monster's Lair should be a place that the creature has chosen--or created--to amplify their strength s, and to mitigate their weaknesses. ...