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Showing posts from February, 2025

Dungeon Room Index: Caverns

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"Cavern" is a term that  could quite readily be a whole dungeon. To be fair, that is true of many of the rooms I've done ("Library" and "Tomb" being perhaps the biggest standouts). But I have to admit it feels especially true of caverns. Perhaps that's because unlike a "library" or a "tomb", a "cavern" does not have an inherent purpose.  A "cavern" is a lot more generic than a library. Never fear. Rather than giving up, I have instead chosen to buckle down and try to just give you more . If I have one overriding goal above all else for this entry, it's to feed you well. Perhaps I should have broken up this post into a few... Anyways, please enjoy each of these "rooms" equally: "My heart is a cavern of longingness" Don't you love a good cave? Caves gush adventure. Let's sing the praises of caves for a moment: They can be anywhere. Forests? Mountains? D...

Dungeon Room Appendix: Doors, and Locks

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Tamás Kisbali commented on my last post on Hallways and suggested I should talk about Doors. I chuckled to myself and thought "Ha! DOORS. What would I even say about doors?". I think it was the next day that I started to get a twitch in my eye; I do  have something to say about doors! "Doors" and "Locks" First of all, let me spoil the punchline; it's not so much doors  that are interesting as much as "locks", and when I say "doors" and "locks", I'm going to spend less time talking about literal  doors and locks and more time talking about.... like.... the metaphor, man . That said, let's take a minute on: Literal doors There's a little bit worth saying about actual, physical doors. While "realism" isn't always the best goal for a game about fantasy adventure, it is  a useful place to look for gameable insight. (Especially in a game that relies on so many default assumptions about reality to func...

Dungeon Room Index: Hallways

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(I will no longer robotically announce what I did last time; there's a page now; use that!) I'm doing Hallways! Ha! I bet you think those aren't rooms, but my brain caught an itch and I must follow this inspiration. Here's the thing though; hallways are  different enough that I don't know that I can really follow my usual shtick of just dumping the drawings up front. Instead, let's talk a bit about hallways. Hallways as "whitespace" In practice, hallways are often an afterthought. So much so, that the definition of "hallway" in a dungeon could nearly be "everything that's not the rooms; y'know... where actual stuff  is".  Like the whitespace (greyspace?) on this page. You don't generally key hallways when writing your dungeon content. As a result, there are even a lot of dungeon generators out there that elide thinking about hallways into little more than "draw a line between these two rooms". And you know wha...