Cairn-ish Content: Odd Math, Part 4
Well, I've had the data ready and just needed to whip up the blog post... last week? I don't know. Time flies. But then my favorite board game publisher dropped a playtest kit for an expansion to one of my favorite games. I've been... uh... distracted. (If you like board games and you like flavorful fantasy role playing games, you might just like Oath , too!) And then I realized I wanted more data than I had gathered, so I had to refactor and rerun my simulations! And then I realized I had a critical bug in my refactored code, so I had to fix that and rerun my simulations again. Slow and steady, friends. Today is all about Ganging Up . After some script tweaks, I can now simulate an arbitrary number of player characters vs. an arbitrary stat block. (If you want to play with that, check out the code here .) NOTE: I'm not going to code up anything for multiple v. multiple opponents, and here's why: A multiple vs. multiple scenario quickly devolves into a series of...