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Dungeon Room Index: Prisons

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Sorry for the long gap; sometimes life has gotta life! Today's subject is Prisons (and company). Jail cells, oubliettes, torture chambers, execution chambers. That sort of thing.  Here are the rooms: "True" Dungeons Considering that the origin of the word "dungeon" comes from a kind of castle prison, it's only appropriate that at some point I should cover this milieu. Prisons are an interesting subject. Given how much of fantasy adventure gaming has grown beyond simple dungeon crawling--especially toward somewhat generic hero-adventure stories--I think they bring to fore a grimy underbelly of assumed medieval-esque fantasy. For that reason, some might avoid such a dungeon (ironically!). I can understand that. Even so, a prison is a deeply evocative kind of space! Using one provokes some questions: What was the purpose of imprisoning people here? Merely to protect victims? To actively punish? To reform? Are/were the prisoners criminal...

Dungeon Room Index: Hallways

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(I will no longer robotically announce what I did last time; there's a page now; use that!) I'm doing Hallways! Ha! I bet you think those aren't rooms, but my brain caught an itch and I must follow this inspiration. Here's the thing though; hallways are  different enough that I don't know that I can really follow my usual shtick of just dumping the drawings up front. Instead, let's talk a bit about hallways. Hallways as "whitespace" In practice, hallways are often an afterthought. So much so, that the definition of "hallway" in a dungeon could nearly be "everything that's not the rooms; y'know... where actual stuff  is".  Like the whitespace (greyspace?) on this page. You don't generally key hallways when writing your dungeon content. As a result, there are even a lot of dungeon generators out there that elide thinking about hallways into little more than "draw a line between these two rooms". And you know wha...