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Showing posts with the label lore

Dungeon Room Index: Galleries

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"Galleries" are rooms intended for the display of objects. That may include true "art galleries" (displaying paintings, tapestries, etc.), statuaries (displaying statues ), or museums (displaying artifacts, bones, etc) Here are the rooms: On Display At it's most basic, a gallery exists because some creature wanted to show something off, or preserve something for a general audience; a gallery implies an at least moderately intelligent and social entity. Galleries are great rooms for showing off some flavor and lore ! Don't miss out on a fun opportunity to tease other parts of your world. (I for one take great pleasure in coming up with something fantastical to slap up on those walls.) If your galleries incorporate physical objects, then they're also a great place for handing out fun magical artifacts and the like! (I love to hide a genuinely useful or interesting artifacts in the midst of a bunch of junk and knick-knacks.) As you mig...

Dungeon Room Appendix: History, and Flavor

Lore . That which many a game master delights in and players frequently pay little attention to. I can't solve that problem for you, nor am I going to speak to what makes good "Lore", or how to come up with it. No, my focus is on dungeon building (and making dungeon rooms interesting), so my intent here is to talk about ways to give dungeon rooms a feeling of being embedded within a historical context. That is, I'm not talking about Lore  in the weighty, campaign-making sense, merely in the sense that people walked these halls once --we're not talking about " L ore", we're talking about "lore": that which gives  flavor . Canvases First, lets think about where  one can plant historical information. The surfaces you can paint on, as it were: Murals, reliefs, and mosaics. Tapestries. Paintings. Be that on canvas in a frame, or on a cave wall with dye (or blood...) Statues/Statuettes. Books/Scrolls. Pillars. Doors. Clothing.  Armor. Weapons. J...

Dungeon Room Index: Libraries

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(My last entry, Entrances) Initially, I thought I'd run through my room list alphabetically. But inspiration is a fickle thing, so today's focus is libraries . As I did last time, I'll start by giving you the rooms, and save notes and bonus surprises for the invested: