Dungeon Room Appendix: Doors, and Locks
Tamás Kisbali commented on my last post on Hallways and suggested I should talk about Doors. I chuckled to myself and thought "Ha! DOORS. What would I even say about doors?". I think it was the next day that I started to get a twitch in my eye; I do have something to say about doors! "Doors" and "Locks" First of all, let me spoil the punchline; it's not so much doors that are interesting as much as "locks", and when I say "doors" and "locks", I'm going to spend less time talking about literal doors and locks and more time talking about.... like.... the metaphor, man . That said, let's take a minute on: Literal doors There's a little bit worth saying about actual, physical doors. While "realism" isn't always the best goal for a game about fantasy adventure, it is a useful place to look for gameable insight. (Especially in a game that relies on so many default assumptions about reality to func...