Bedeviled Tatters
Bedeviled Tatters
12 HP, 8 STR, 16 DEX, 8 WIL, smother, swirl
- Swirling clouds of blackened rags, paper, or bandages; an angry red light pulses at its center.
- Unaffected by mundane un-bladed weapons, which are impaired.
- Smother: tatters wrap around a single target; the target saves STR each turn or is controlled by the tatters.
- Swirl: tatters swirl like a raging storm for d4 blast damage. On every 4, an open flame is snuffed out.
Sometimes, when a soul dies in great anger, that anger lingers. And especially when that anger finds no body of flesh remaining, it may attach itself to something near to the body's final resting place--bandages, books, seals, shrouds--and so on. This is the beginning of a Bedeviled Tatters.
Though it is raw anger that animates these lingering vestiges, they may yet lie dormant for a time, either totally still or drifting in dispersed, lazy patterns. When the tatters are roused--whether by great commotion or direct disturbance of something that the originator's soul held important--they will swirl together with enraged speed and ferocity until they become a deadly maelstrom. Once started, the storm cannot be quelled until the irritant is neutralized or banished from the vicinity, and even then the tatters sleep only fitfully for some time after.
Commentary
Mechanically speaking, this stat block was just inspired by the desire for a "boss monster" in the final room of a crypt. Aesthetically, I was reminded of this scene in Spirited Away:

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