Bedeviled Tatters

Bedeviled Tatters

12 HP, 8 STR, 16 DEX, 8 WIL, smother, swirl

  • Swirling clouds of blackened rags, paper, or bandages; an angry red light pulses at its center.
  • Unaffected by mundane un-bladed weapons, which are impaired.
  • Smother: tatters wrap around a single target; the target saves STR each turn or is controlled by the tatters.
  • Swirl: tatters swirl like a raging storm for d4 blast damage. On every 4, an open flame is snuffed out.

Sometimes, when a soul dies in great anger, that anger lingers. And especially when that anger finds no body of flesh remaining, it may attach itself to something near to the body's final resting place--bandages, books, seals, shrouds--and so on. This is the beginning of a Bedeviled Tatters.

Though it is raw anger that animates these lingering vestiges, they may yet lie dormant for a time, either totally still or drifting in dispersed, lazy patterns. When the tatters are roused--whether by great commotion or direct disturbance of something that the originator's soul held important--they will swirl together with enraged speed and ferocity until they become a deadly maelstrom. Once started, the storm cannot be quelled until the irritant is neutralized or banished from the vicinity, and even then the tatters sleep only fitfully for some time after.

Commentary

Mechanically speaking, this stat block was just inspired by the desire for a "boss monster" in the final room of a crypt. Aesthetically, I was reminded of this scene in Spirited Away: 


And these paper tag things that show up in Naruto all the time:


(In a couple particular instances they even fly up and attach to people as well, of course.)

And also this pretty cool image from that otherwise lackluster Fantastic Beasts move:


Anyways, combining these ideas I thought about what could animate these papers/bandages, and the sort of simple, interesting challenge they could pose in a dungeon crawling context. The rest is history.

Back to My Cairn Bestiary

Comments

Popular posts from this blog

Dungeon Room Index: Sewers and Water Rooms

Dungeon Room Index: Tombs

Dungeon Room Index: Great Halls