The Trader

The Trader

10 HP, 5 STR, 10 DEX, 12 WIL, bag-slam (d10)

  • Small, insectoid merchant that frequents deep dungeons.
  • Appears abruptly in hopes of trading for unusual objects; disappears just as abruptly once a trade is made.
  • If given something it shows interest in, it will give an object in return. Roll 1d6. 1-3: Obscure piece of Junk, 4-5: Item of comparable value and interest, 6: Useful Relic.

Deep in the dungeons depths, you may be surprised to run into the Trader. They appear suddenly, and they do not speak, they just stare with wide unblinking eyes. In a moment, they pull something unique from their pack--a trinket, it appears, but with hidden value... at least that's what you presume from their eager insistence. However, they do not accept regular money--they seem to have no use for it. Instead, they trade in kind: an oddity for an oddity.

The Trader is scrupulous, and makes for no easy dupe. Be wary, however; the Trader's own wares are useless junk just as often as they are useful. All deals are final, as the Trader vanishes as quickly as they appear.

Commentary

Dungeons need someone for you to talk to and interact with in a non-combat mode--especially megadungeons. I love the idea of a merchant in a dungeon, but to my mind such a person should be strange, and such transactions should be indefinite or suspect. Risk and reward, baby!

Inspiration

Look at this little dude. Don't tell me he doesn't want to sell you something!


Comments

Popular posts from this blog

Dungeon Room Index: Tombs

Dungeon Room Index: Hallways

Dungeon Room Index: Sewers and Water Rooms