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Dungeon Room Index: Living Quarters

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Bedrooms, studies--the somewhat personal  spaces where people sleep and think. Here are the rooms: To live would be a great adventure This can be a rabbit-hole if you're not careful. Dungeons do not have  to be completely  realistic spaces--touches of realism are great for immersion and encouraging certain bands of problem-solving. But getting side tracked while drawing your dungeon with questions like "where are the bathrooms?" is probably a high-cost, low-return distraction. Even so, living spaces can be a great inclusion. Aside from boosting the sheer variety of rooms in your space, they do  add some verisimilitude, and  they're a great place for placing characterful loot and lore . The questions to ask are: who built/occupied this space originally? what was their status? worthy of excellent craftsmanship and opulence? or lowly and humble? what was their attitude? ostentatious, or utilitarian? You may also consider the specie...