Dungeon Room Opinions: Mapping at the Table, Part 1 - Prefer Abstract Player Mapping
(Note: to my "usual audience", the next entry in the Dungeon Room Index has been slowly moving forward for months now. New baby is starting to settle into routines, so I hope to get back to completing the Index sooner than later, but who knows. I can't make promises right now. In the meantime, this piece has been mostly done for like 9 months, and a recent flash of oomph inspired me to cut it in half and publish the first part. Enjoy!) Welcome to a new Dungeon Room Index category: Opinions! Where my usual focus is to provide lego blocks and inspiration fuel, this is going to be more of an examination of some especially subjective principles. I hope it will still be helpful. Introduction If you make dungeon crawling a serious part of your fantasy adventure games, then the question will inevitably arise "should I make my players draw the map? Or, should I give them one". My opinion is this: you should make your players draw the map, and you should push them t...