Dungeon Room Appendix: Monsters, and Encounters
All things considered, I'm surprised this one took as long to materialize at it has. The topic began bubbling in my mind when I wrote my room post on Animal Rooms . I will repeat some of what I said there, but I realized I could say more, so get comfortable, because there's a lot more to say. So let's talk about monsters. Here there be monsters Why do dungeons have monsters? Resist the urge to get wistful and metaphorical (what is a "monster", anyways?), I don't write this blog to lift your mind to new places (for one, based on my actual qualifications that would feel pretentious), I write it to give you practical tools. Simply put, "monsters" are there to: Present a challenge. We're not just walking around a museum, right? Monsters are a source of tension and excitement, and an impetus for problem solving. Explain why the loot hasn't been carried off already. If this was just a dusty basement surely someone would have come through here alre...