Posts

Dungeon Room Appendix: Darkness, and Light

I had some thoughts that don't fit in the template of "variations on a dungeon room", yet which are quite pertinent to the larger goal of thinking about and conceiving dungeon rooms. Today, that topic is darkness . Into the dark In a dungeon crawling context, darkness is practically a given. Just look at the success of Shadowdark , a game whose conceptual premise is that dungeons should be dark scary places. I largely agree with this sentiment, at least in spirit. Undeniably, darkness adds something both aesthetically and mechanically to RPGs.  First, it creates that classic (or shall we say "old school") mood of the horror-survival game, where encounters are often deadly, and dungeons are mysterious and threatening. Second, it creates an actual incentive structure around a particular form of resource management. Players need to track torches, always making sure someone has got one, and that it never goes out unexpectedly. This may or may not be terribly hard, b...

Dungeon Room Index: Libraries

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(My last entry, Entrances) Initially, I thought I'd run through my room list alphabetically. But inspiration is a fickle thing, so today's focus is libraries . As I did last time, I'll start by giving you the rooms, and save notes and bonus surprises for the invested:

Dungeon Room Index: Entrances

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I'm making dungeon rooms. Per the suggestion of u/BluSponge over on reddit, I thought it would be very appropriate to start with Dungeon Entrances (or "starting areas", as for the most part we're dealing with the interior  of the dungeon entrance, not the facade outside).

What We Do Here

So, I guess I'm starting a blog. For now, I don't know that I'll really do much actual  writing here, instead let this be an introduction to a simpler project: I'm going to draw as many different instances as I can imagine of as many different dungeon rooms as I can think of. In practice maybe "as many...as I can imagine" is probably an exaggeration. I'm not going to sweat a lot about trying to eek out that one more room, but I do  hope to finish this project with a big collection of examples I can peruse over when I'm hit with "mappers block".  Since I like feeling helpful, I'm going to share my work here so it's "public". Wish me luck!