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The Relationship-crawl: Part 2, Drafting a procedure

Last time I introduced this idea of the relationship-crawl, or socialcrawl*.  The quick summary is that social networks are graphs, and therefore they can be theoretically "crawled" in a fashion very similar to what we do with dungeons and other forms of exploration. To come up with something that looks more like an actual procedure, we laid out some ideas for worthwhile goals or rewards embedded within the social network, and we discussed some types of challenge that would create interest in the midst of the crawling procedure. All we need now are a sense of the actual mechanics and constraints we would employ in our hypothetical procedure, and to do that, let me start by identifying some of my goals for what I imagine this procedure to look like at a high level.  * comments on the last post would seem to indicate that "socialcrawl" is the term readers prefer, so I'm going to run with that for now. Overview The goals of this procedure emerge readily from the ...

The Relationship-crawl: Part 1, In search of a citycrawl

I recently read an  interesting blog series  about city-crawls and why they don't really work. The basic argument, as I understand it, is that cities are rarely suitable for spatial exploration mechanics. As cities are generally safe, and the activities that take place there are typically supplemental to the more exciting activities of delving dungeons and exploring wildernesses, it's just not generally desirable to employ a procedure for walking two blocks and hooking a left down an alley to be assailed by thugs on your way to buy extra rope. This argument really piqued my interest and got me thinking though: if a city is not suitable for exploring in terms of it's spatial qualities, might there be some other  sense in which a city can be generically "crawled"? Can you crawl a settlement in a less physical sense?  The epiphany: can you crawl  a social network ? And would that even be fun ? Crawling through graphs I have to take a moment to reinforce the basic i...

Blood Buzzard

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Blood Buzzard 7 HP, 10 STR, 13 DEX, 7 WIL, beak (d8), claws (d6+d6) Large predatory birds with sickle claws and serrated black beaks, wreathed in snow-white feathers stained with blood. Greedy and ravenous, they will converge from miles around on the slightest scent of blood, gluttonously devouring whatever they find until their guts are too heavy for flight. Feeding Frenzy.  When any combatant takes Critical Damage, all Blood Buzzards present are driven to a mania--their attacks are enhanced, and they do not have to make Morale saves. Found in all manner of deserts and badlands, Blood Buzzards are relentless predators with insatiable appetites. Though they thirst for blood, they will not harm their own kind--whether this stems from a sense of camaradarie between the beasts, or from the reportedly caustic quality of the meat is a matter of speculation. Regardless, if you find that travelers on the ways have suddenly become timid and polite beyond your expectations, keep one ear...

The Great Bridge

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Towering above the waves, encrusted with barnacles, a bridge spans the sea, high enough for ships to sail under it, and long enough to disappear into the horizon in either direction. Once a great trade route, now, the tower outposts --stationed every twelve miles or so--are mostly abandoned. The only living evidence of its former grandeur are a few fishing villages built right on the bridge and scaffolded haphazardly onto its columns. They still cheerfully charge a petty toll to those who seek to cross. Inspiration I'm basically ripping this straight from One Piece, but it's a great idea!

Face-stealer

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Face-stealer 8 HP, 10 STR, 10 DEX, 14 WIL, fists (d4) Their true form is that of a writhing mass of oily black worms, topped with a fleshy, mask like face. More often they wear the form of someone who's face they've stolen. They cannot steal a face against one's will, but instead must receive it through a consensual trade--usually an exchange for information or some object of value. An object received in trade from a Face-stealer is indistinguishable from the real thing by mundane means, and dissolves into a clump of black worms d4 days later. The worms eventually find their way back to the Face-stealer. From the shadows, a figure approaches. What at first seems to be a mass of writhing worms resolves into the silhouette of a human figure, black as pitch, but with a beautiful and pleasant human face. The face smiles at you, and in a bewitching voice as sweet as honey it speaks: "How may I serve you?" Face-stealer is a misnomer, for t...

Hell's Chimney

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At regular intervals, white steam billows from the earth. In calm weather, the cloud piles higher and higher in a towering column. As you approach, the forest turns oppressively humid, shrouded in a sweltering fog, before the ground gives way to a sudden drop and a massive sink hole, hundreds of feet wide and of uncertain depth. Commentary I like the idea that there are known places that connect the surface world to the place below. But I also like places like those to be more  than just a simple cave. (Like, if it is  just a cave, I'd like to be a pretty dang cool one at least.) I imagine this particular place leads to an underground, boiling lake, and I imagine a party making their way down with dedicated climbing equipment, absolutely soaked to the bone in sweat, unable to see how much farther they have to travel. What they find next is, of course, up to you and your own personal iteration on the underworld. Back to Wilderness Crawl Index

Oddlings

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Oddling 3 HP, 7 STR, 12 DEX, 8 WIL, claw/bite (d4), slingshot (d4) Small, mischevious, grotesque humanoids with a variety of physical mutations. Avoid combat, except to take targets by surprise with numbers. Critical Damage: rather than doing further harm, a nearby Oddling steals a random item from inventory and runs off with it. No one is quite sure where Oddlings come from, though there are many theories. Some think they grow spontaneously from muck and refuse--where else do they get their ragged clothes? Others, with great sophistication, explain that when a gnome's mother tree withers, the whole tribe mutates into Oddling form. Still others think them the result of malign experiments performed on missing children. Wherever they come from, everyone knows an Oddling when they see one: diminutive, dishevelled, and mischievous in the extreme--and with the face of something entirely inhuman. For the Oddlings' part, they don't seem to mind--o...